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Battlefleet Koronus is an extensive sourcebook for the Warhammer 40K Rogue Trader Roleplay Game, covering the myriad starships traversing the Koronus Expanse. It also provides a host of enemy starships to challenge Explorers, and delves into the rich history of the Imperial Navy and Battlefleet Calixis. With new rules on Nova Cannons, torpedoes, attack crafts, and squadrons, plus new options for outfitting player ships, this book is perfect for players and GMs alike!
- Sales Rank: #3768800 in Books
- Published on: 2011
- Original language: English
- Dimensions: 11.26" h x .51" w x 8.27" l, .0 pounds
- Binding: Hardcover
- 144 pages
Most helpful customer reviews
5 of 5 people found the following review helpful.
Worth every Throne Gelt!
By Karl L. Justice
While published under the "Rogue Trader" aspect of WH 40K, this book is applicable to all Warhammer 40K games. While some aspects are for Rogue Trader specifically, this book, IMHO, can be considered as an "Imperial Navy" and "Expansion on Space Travel and Combat" sourcebook.
This book starts out with rules for torpedos (which have been mentioned in other books but never expanded on); smaller craft "squadron combat" (or "air combat"), an expansion of smaller craft to include planetary and non-warp capable ships; expansions on ship types- additional essential and supplementary components; info on shipyards, repairs, acquisitions, etc; General information on the Imperial Navy (similar to the Imperial Guardsman's Uplifting Primer) that fleshes the organization out more in detail; and has expansive rules on how to make war profitable for those playing Rogue Trader.
You don't have to play Rogue Trader to enjoy this book. If you want to know more about the Imperial Navy, how war works in space or if you want to expand your knowledge of the Warhammer 40K universe, this book is good. I will say that this book would be a great supplement to the Death Watch books but not so much to the Dark Heresy/Inquisition books.
A must for Rogue Traders and even if the game writers and producers didn't intend to (I know they only wanted a 3 arch book system- Dark Heresy, Rogue Trader, Death Watch), this book easily allows you (along with the Rogue Trader core book) to run an "Imperial Navy" campaign if you or your friends so desire. Such is the flexibility and wealth of information this book contains.
The biggest flaw is that it doesn't expand on the Imperial Navy on other Segmentums as much (I know but it is a Rogue Trader book) to be more holistic and complete (IMHO).
5 stars, spend your thrones!
3 of 3 people found the following review helpful.
Essential to RT players and highly recommended to 40k fans
By Kid Kyoto
Rogue Trader is an odd RPG since it occurs on 2 levels, a person-to-person level but also ship-to-ship. Unlike most RPGs the characters are not on their own, they're the masters and commanders of a mile-long starship with crews of 50,000 or more and small armies of their own.
Battlefleet Koronus put the focus on the ships and the forces the characters command. It not only covers the ships of the Imperial Navy (who can be allies or foes depending on the situation) but also the Eldar, the Orks, Chaos renegades, the Kroot and 2 new alien races. The basic ship to ship combat rules from the core rule book are expended with rules for fighters, torpedoes and even ground assaults. Players get over a dozen new ship classes to play around with.
Fans of the old Battlefleet Gothic game will find some famliar things here (Andy Chambers worked on both games and kept them in harmony) along with some new ideas.
On the more human level of the game there are rules for several new shuttles, fighters and other small craft for players to use or to fight.
The chapter on ground war is very exciting, even if you don't play Rogue Trader. Warhammer 40k has always covered small battles with no more than a 100-200 soldiers on each side. But this book includes rules for whole armies clashing and entire planets as their battleground. You'll find rules for armored divisions, infantry and even Titans. I've not tested the system yet and I hear it needs some fixes but I can see myself using it to create a whole strategic-level game for 40k.
As always the book is gorgeous to look at, in full color with frequent illustrations. I would have liked to see a few things like a chart showing the different ships in the same scale, or a map showing where the different parts of a ship are but these are minor quibbles.
The only thing holding this book back are the errors. On their forums Fantasty Flight Games have already started correcting misprints and typos that give the wrong stats. So they are aware of the problems and are fixing them. But it's certainly annoying when players have to go to a website to correct a $40 book.
0 of 0 people found the following review helpful.
If you want to get into the outer-space parts of ...
By Ian D Forster
If you want to get into the outer-space parts of Rogue Trader in any detail, this book will be an incredible help. Not only are several ship subsystems that aren't included in the main book presented here, it also offers details on alien spacecraft, how some of them work, and what to expect from them.
Since space adventure is a big part of what makes Rogue Trader a distinct line of 40k Roleplay, this is probably one of the most important expansion books to acquire.
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